MAHJONG RUSH

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How to play Hong Kong Mahjong

A plain-English guide to the most popular Mahjong variant: the tiles, how to build a winning hand, the flow of a game, and how faan scoring works. New to the game? You can learn every rule below hands-on in MJ Rush's guided Practice Mode.

The goal in one sentence

Hong Kong Mahjong is a four-player game of skill and luck. On your turn you draw a tile and discard one, slowly shaping your 13 tiles toward a complete hand. You win the moment your hand forms four sets and a pair — a total of 14 tiles — and meets the table's minimum score.

The tiles

A full set has 144 tiles. You only need to recognise a few groups:

Winds and dragons together are called honor tiles. Because they have no neighbours, they can only be used in pairs and triplets, never in runs.

The four kinds of set

A winning hand is four sets plus one pair. The sets you can build are:

How a game flows

  1. Each player starts with 13 tiles. The dealer (East) takes the first turn.
  2. On your turn you draw one tile from the wall, then discard one face-up. Play passes counter-clockwise.
  3. You can claim a discard out of turn to complete a set:
    • Anyone may claim for a pung, kong, or to win.
    • Only the player to the discarder's right may claim for a chow.
    A claimed set is exposed on the table; a win claim ends the hand.
  4. The hand ends when someone wins, or in a draw ("goulash") if the wall runs out. Then the next hand begins and the deal rotates.

Winning & the minimum faan

You win either by drawing your final tile yourself — a self-draw (自摸) — or by claiming the exact tile someone else discards. But a complete hand isn't always enough: most Hong Kong tables require a minimum of 3 faan (起糊 / "going out") to win. Faan are scoring points your hand earns from special patterns, so part of the skill is steering toward a hand that's worth enough to declare.

How faan scoring works

Each scoring pattern in your hand is worth a number of faan (番). You add them up, and the total converts to a payout — each faan roughly doubles the stake, up to an agreed limit hand (滿糊). Win by self-draw and all three opponents pay; win on a discard and conventions vary on who pays. Common faan values look like this:

PatternFaan
Self-draw (自摸) — you draw your own winning tile1
All Chows (平糊) — every set is a run, plus a pair1
Dragon pung (三元) — a triplet of any dragon (each)1
Seat or round wind pung — a triplet of your wind (each)1
All Pungs (對對糊) — four triplets and a pair3
Mixed One Suit (混一色) — one suit plus honors3
Pure One Suit (清一色) — a single suit, no honors7
Limit hands (滿糊) — e.g. Thirteen Orphans, All Kongsmax

Exact faan values and the limit vary by house rules; the table above reflects the widely used Hong Kong "old style" scoring that MJ Rush follows.

A quick glossary

Learn by playing

The fastest way to learn is at the table. MJ Rush's Practice Mode is a guided solo game against AI opponents — no coins or rank on the line — so you can try claiming, building sets, and reading the discards at your own pace. When you're ready, jump into a Quick Match against real players.

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Frequently asked

Which Mahjong variant is this?

Full Hong Kong Mahjong — four players, traditional tiles, and faan-based scoring. It differs from Japanese Riichi, Taiwanese 16-tile, and American Mahjong in its tile count, scoring, and minimum to win.

Do I need to memorise every scoring pattern?

No. You can win with simple hands, and the app totals the faan for you. Knowing the common patterns above just helps you aim for bigger wins.

Can I learn without risking anything?

Yes — Practice Mode is solo against bots with nothing on the line. See Support for more on game modes.